Modern Rules

You must read the rules to participate in the game. By creating a character, you are agreeing to obey all rules listed herein.
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Modern Rules

Post by Godzilla » January 14th, 2015, 5:23 am

MafiaRPG Player Agreement

You, as the player, agree to the following conditions and have agreed to all that is stated in this document the moment you make an account.

Article One

You, the player, are responsible for your own actions on this site and you will be held accountable for these actions, whatever these actions may be on your account(s). It is up to you to make sure your own account is safe as well.
By playing MafiaRPG you acknowledge the following statements:
MafiaRPG and its staff and its owner are not responsible for any emotional or mental damage you may suffer by playing this game. You chose to play it and as such you are accountable. MafiaRPG; its staff and its owner are not liable for any slander posted, be it by members of staff or players. You chose to play the game and if someone slanders you in game it is not the game's fault or the owner's fault.
You agree to the above and to all following rules and statements and to follow what the staff members ask of you:
I agree not to abuse the site, cheat, or otherwise harm MafiaRPG in any way and hold myself responsible for my own actions.
I acknowledge that this game is meant for mature audiences, as it contains independent writings of its players and may contain violence and or other objectionable material.
I am hereby bound by the rules and upon joining this game; I have willfully agreed to the following rules set forth by the document from which this statement is read; also all other official rule documents.
I acknowledge that this game is a free game and can be denied to me for any reason without due cause and or due process by the games owner.
I am also hereby bound by all rulings by administrators after I have exhaust all means for appeal or have been noted it is a final ruling.

Article Two

You hereby acknowledge all of the above and below and that these rules can change at any time given or be superseded by a Head Administrator upon their discretion. You also acknowledge that this game is made for people over the age of 18, and by playing you hold MafiaRPG not accountable for whatever it is that could happen. If you are under the age of 18 you must have a parent’s consent to play, otherwise you acknowledge that we hold no responsibility over you. If you are over 18, we still hold no responsibility over you - anything posted on this site is purely from other players, and MafiaRPG are not responsible for what they say. Additionally if you wrote it, you own it - that means if anyone else uses your written word on another site it is your responsibility to stop them - not MafiaRPG's. However by proving it is your work being used on MafiaRPG by someone that is not you, it will be removed.

MafiaRPG Forum Rules

What follows are the general forum rules and guidelines, pertaining to IG (In-Game) and OOG (Out Of Game) posting and policy. Following these rules is necessary and required. By playing the game itself you have agreed to follow these rules, and have furthermore agreed to the Player's Agreement and hold nothing against the staff or players of MafiaRPG, and hereby do not hold liable any person who uses the website
Please carefully read the Forum Rules and abide by them.

Unacceptable Behavior

On this site there are unacceptable behavior rules, meaning if you do these things you will be punished for it since you are in violation. They are as follows:
  • Flaming In Game: When you insult someone or attack with ad hominem reasoning, or no reasons at all within an In Game thread with Out Of Game posts. Person A states argument X. Person B personally attacks Person A.
  • Trolling: The act or actions to get someone to start flaming, basically putting out flame bait and attempting to start fights between players in an unsanctioned forum or way. This includes posting in IG topics which do not involve you in a strictly OOG fashion .
  • Baiting: The actual act of baiting, from putting out small snide comments to major offenses and direct insults to call someone out, or even making something up to get one person to attack another with OOG in the IG areas.
  • Disrespecting Staff: Being disrespectful or insulting staff members in any forum.
  • Disrespecting Players: Insulting members and/or making stuff up about them and causing problem for the staff.
  • Sexual Content: Any and all sexual content is not allowed.
  • Bigotry: Racism, Sexism, and prejudice of any shape, way, or form in an OOG context is prohibited.
  • Abusing the Game: Basically cheating or abusing a flaw in the game in any way or capacity.
  • Cheating: Anything deemed as cheating (multiple accounts over the limit, exploiting the game, abusing a staff account, anything deemed as just outright wrong) is punishable. Head Administrators always have the final say however, so if you are accused of cheating, and appeal, you might have a slim chance if it was in error.
  • Insulting a Donor or New Member: This is an explicitly forbidden act, and will result in immediate termination. Just don't do it.
Language Policy and Use

It is important that the language rules be maintained so that the staff can properly evaluate and judge material, and to keep the site at least PG-13 in content. If we cannot understand it, or it violates basic decency and therefore the site's ability to earn any form of income generated from advertisements, it is forbidden.
  • Use English, unless it is IG, and speech. Prepare to provide any and all translations via PM if so requested.
  • Do not use netspeak or leet speak; since here it is n00b speak.
  • Avoid excessive use of cussing out of game.
  • Avoid overtly sexual messages or insulting remarks to other members in the Out Of Game realm.
  • Avoid discussion advocating the use of mind-altering substances in the Out of Game realm (Specifically the OOG/OOC forums).

Warnings are a visible punishment for breaking the rules, disrespect of staff members, cheating, or otherwise bad behavior. They are issued one at a time, unless it is a major offense, and are assigned a time period. You get two warnings; the third one is usually a ban.
  • You will get a warning and the reason will be listed or available when you are asked.
  • You may appeal a warning in the appeals forum.
  • If your appeal is denied you will stop complaining, or receive another warning. Persistence is Futile.
  • Getting a warning removed means you have had it for over the period assigned (90 days on average).
Bans and Banning
You will be banned for major offenses and an accumulation of minor offenses. A ban is where you are basically blocked out of the site on your character, most bans are timed bans, but permanent ones are also possible.
  • Bans are issued for an accumulation warnings, or behaviors that warrant immediate banning.
  • Being un-banned means you will wait until the time limit expires, you are at the mercy of the Administrators. Begging will result in a permanent ban, however you may file an appeal to the ban decision.
  • First bans for minor offenses will vary in length, usually 7 days
  • Timed bans have an average length of 30 days.
  • Permanent bans are usually never lifted
  • Character Bans are an extreme warning. You may continue to play your other character if you avoid disruptions.
Staff Contact Policy

To contact a staff member you need to first ask yourself if it is that important and if it is please use the PM system. Do not IM staff members about trivial issues regarding their duty, do not IM staff members and demand that they grade. This is both draining and uncalled for as there are a number of forum sections to address minor concerns and the PM system is the best way to get the staff attention. You may IM a staff member in the case of an emergency. Abusing staff contact information will result in a ban.

MafiaRPG Judgment System

Judgment and Judgment Forum Rules

The Judgment System is the main game system all players are under. When you have completed a job, you will make a post in the judgment center. DO NOT BUMP judgment center posts. Once a piece has been submitted to the judgment center it is considered "in play" do not edit or delete your post after submitting it for judgement. The staff grades from bottom to the top, meaning we start with the oldest. Staff members have [24] hours to grade jobs posted in the judgment center, failing to do so counts against them. With this system all facets of the game are possible, and all interactions between Non Playable Staff Characters and Players. The Judgment System is the main job of every single staffer in the main staffing groups. Under the Judgment System your post will be evaluated, your situation looked at, your In-Game actions dealt with, and you will get feedback in the form of critique and a counter if it is deemed necessary. In the event of a staff counter, the judge will point out what flaws occurred in your job and it will be up to you to defend against their exploitation.

The better the post, the less likely a counter. However, that said, new players will not be judged as harshly as older players. All judgment counters will have an "out" option, in which you are allowed to write a smaller piece abandoning the job for a smaller reward. All successful responses to the counter will unlock more potential rewards, such as things you had not even requested. In the end you determine what happens. If a post meets a near-perfection status, it might be up for being marked elite, and the counter can be as simple as doing one thing to finish the role-play.
Currently in effect on MafiaRPG is a less restricted counter policy, which allows more leeway and freedom than in the previous strict reading of the rules, however at any time a post can be countered by the judging staff member.

Judgment is absolute once rendered. A judging admin is not permitted to overturn or reverse their previous decision. Instead, if a player feels the need to contest the judgment they are to post an appeal. Everyone receives 2 appeals before their case is dismissed without prejudice (unless an Administrator judges the appeal and deems it unworthy).

24 hours is the time limit for all things. If there is a time attached to an action, it is 24 hours or intervals thereof.

In instances of Player vs. Player interaction things get interesting. At its heart, this game is a PVP game and as stated above you receive 24 hours from the time a hit or attack is performed on you to defend against it. Any action against a player grants the acted against person a defense. At this point it is up to the Staff whether or not the event continues. If the defense and attack are considered equal in terms of quality, the staff may allow the attacker to counter the defender. If the attack is wholly inadequate compared to the defense, no counter is guaranteed. Likewise, this cycle will continue on until the judging staff member decides the line of counters ceases.


Events are an instrumental tool that the staff will use at times to let the player know that what they do is actually mattering on the wider scale. Every counter is technically an event, and should reflect the chances of success and failure. The worse the role-play, the harder the event, the bigger the reward - this is the standard that applies to all except the newest players. However if one should be requested by appeal it will be made, without being made impossible or improbable. Instead, it will be a challenge. For every action, there is the possibility of an equal and opposite reaction. Remember, much like a counter, participation in an event will lead to reward!
  • Requested Counter: The bread and butter of the MRPG judgment system, the Normal Counter is a counter which can be requested at the end of any of your stories. This means that instead of just reading and commenting on your story, the staff will provide what I call a living narrative for you. For instance, you can make a single post up to a point where you speak to an NPC and submit that with a request for a counter, at that time the staff will take over the NPC and interact with you. This is just one facet of the possibilities. Usually requesting a counter is done by players who desire a challenge, or by players who simply want to do something but haven't quite got an entire idea formulated.
  • Response Counter: These counters are much more rare, and are usually only enacted because your character has been careless. If you just murdered a bunch of people and have been cruising around the country in the same Bentley, you will be noticed. These types of counters are mainly to keep players on their toes and encourage them to tie up loose ends. These counters will almost always be via police action, and will usually not be impossible. However, if you decide to attack another player with RPGs, machine guns, and assault rifles in broad daylight in Downtown you can realistically expect a SWAT Team to respond.
  • Player-Driven Events: These are reaction events, and will be the main event which you will see in MRPG. These are events which happen as a direct result of player action. To keep an eye out for things like this, look toward the Word on the Streets board. This can be anything from a crackdown to a player inciting a riot, increased heat in a borough following a massive bank heist, or simply NPC Criminals reacting to the changes in their environment. Not all of these events will be something you need to respond to. For instance, John Gambini just did a job where he killed off the administration of the NPC Gabbatonio family. A post would be made about how the other NPC Organizations reacted, who took over, etc. It is just a changing dynamic, to show how players have influenced their world. The scale of these "events" will range in size. Inciting a race riot will obviously be a massive event while convincing a union to picket might just drive up the cost of businesses.
Special Events

Special events will be less frequent, and will only be enacted if enough of the player base signs up for them. These events will range from anything to open warfare in the streets between syndicates to a hurricane hitting the East Coast. If not enough players sign up for the event, it simply will not happen. We will not force the players to do anything they do not want to participate in. These events will work via the staff posting one large topic, in the large topic members will sign up. If no one signs up, the event will be cancelled. If enough participants sign up, the event will carry on. The staff will make event posts in intervals about changing conditions (if needed), otherwise, the staff will simply respond responses/counters to the player.

MafiaRPG Character Rules

These are the character rules that govern the proper creation of your In-Game character. You will need to follow each one in order to start playing. You can also check out the New Player Guide for quick reference and how-to on creating and starting your first character.

Biography & Inventory

The Biography & Inventory post is the post which will contain the core of who your character is. With this post you will list anything about your character that you wish (an optional template can be found in the New Player Guide), as well as your inventory. This post will also be where you keep track of items you have acquired. Every requested for items granted must be logged in your bio post. Simply add the material possessions to your main post, and then make a separate post inside of your bio linking to the job where your items were granted. Alternatively, you may include a link in your bio-proper to where the items were required, but you still must make a post for every deduction. You only have what is roleplayed as on your character, you cannot list items as ALWAYS ON ME or otherwise state that NPCs are always with you. This is just absurd, and if you walked around with a posse fully strapped at all times, you would be arrested. Especially in New York, where random stop and search is a thing. If someone is with you, then you must have mentioned them in a previous post; if you are leaving carrying a gun, mention leaving carrying a gun. We do not accept people with an entire arsenal listed as "always on me" so they can whip out an AK-47 from thin air. If you want to be strapped, remember to RP being strapped.


The auditing post is where you will keep track of all of your drugs and money. You will maintain a running total of your monetary and liquid assets in the main post. Any deductions or additions must be cataloged in subsequent posts containing a link to the transfer/approved job.

Player Infomatic Post

Finally, you must create the simplest post. The infomatic post is simply a post where you will post a link to your bio and audit. Once you are done with that, slap the infomatic post into your signature. After that, you are free to being roleplaying. Be aware, your character will not be considered valid until you have completed an introduction job. This means you must make one IG post before you are actually considered apart of the game.

Beginning Inventory

You will start the game with nothing that you have not roleplayed for, which is the point of making players do an introductory post. No one knows your character better than you do, and because of that we will not be giving you any freebies. If you do not request a vehicle in your first post, you will be awarded a Toyota Yaris out of the kindness of our hearts.

MafiaRPG In Game Rules

These are the In-Game rules and dictate the game play on MafiaRPG. The fact that there is only one game system and that the roll of staff is much more limited in regard to management of assets, while being simultaneously more ingrained into the game itself should provide you, the player, with ample opportunity to learn and prosper In-Game and be protected from any personality conflict related issues.

In Game Conduct

The following rules are the major in game conduct rules, they should be read carefully and followed. They are essential to keeping the role-playing between all players fair. The avoidance of certain unfavorable circumstances are the reason these rules exist, they are for the benefit of the player, and no one else.
  • Quoting Posts:You can quote a post that is posted against you in order to prevent any edits, and to use it for a future counter, however you may only quote it once.
  • Quoting Bio:It is highly recommended you do this if someone takes action against you right away. This prevents them from stealth-editing. Screen capping inventories is even better. If it isn't in the inventory, it doesn't exist on the person. POST THE QUOTES IN THE RELEVANT TOPIC, NOT THE PERSONS BIOGRAPHY POST ITSELF. I.E, POST THE QUOTE IN YOUR HIT
  • Stealth Edits: Any edit times found to be made AFTER the post has entered the judgment forum, will invalidate the post. You are not allowed to stealth-edit posts after they have become recorded within the judgment forum. However you may edit them before they go up for judgment. It isn't a role-play officially until it has actually been posted and linked to for judgment. Stealth editing includes changing your inventory or any other part of your biography in an attempt to bolster your defense after you have been called out on it. Doing so in cases of PC on PC action is especially tasteless and will result in a forfeit for the Stealth Editor.
  • Standards for Biographies: Do not post in anybodies biography post without their permission.
NPC Control

City NPCs and all other NPCs including law enforcement are under the final jurisdiction of the staff. This means that all the police, ambulance, fire rescue, and other services are under control of the staff. Yes, the staff gets to role-play as NPCs as they see fit outside of judgments. They can develop them, but are also subject to higher authority and other judging admins. There is an exception to the rule with any NPC which has been granted to a player, such as LE NPCs that were granted to LE Players. However, in terms of higher level NPCs (Police Captains, Mayors, Etc) the staff still have the right of final say.

Role-play Standards

When role-playing a character certain things need to be addressed, such as how you acquire new assets, or take down other PCs or NPCs.
  • Reason: There is no permission system in this MRPG. If you desire something, you need only an IG Reason to take it. You cannot, however, just up and attack people for no reason with no connection to them. You have to have something that ties you together. For example, a member of your organization is an open target because we assume that you have all colluded at one point or another. A random drug dealer, however, would be totally off your radar unless you heard about it from someone. Likewise, once 'open war' is declared between two organizations, it is essentially a battle to the death until the leaders come to terms or one organization disbands. When the organization disbands, its ex-members may still be targets, but you'll have to put in more work into finding them. When it comes to war, unless a player has done a job specifically putting themselves into hiding, you can typically find them via street gossip ("I heard that place belongs to the mob!", etc).
  • Acquisitions: You must role-play for things you earn in the game. There is no real estate system, there is no drug system, and there is no NPC store (this has been abolished with the exception of some legal NPCs you can get for game points ONLY). You want it? Go out and get it. Hire a real estate agent, make connections in the underworld, run an ad in the newspaper. We're not here to hold your hand, we are here to give you something unique, and fun – not act as baby sitters. This gives you the opportunity to make you own empire.
  • Personal Risk: In certain situations, to liven up the action and raise the stakes of conflict, personal risk is required. The instances in which this happens are if you are trying to kill or kidnap another player. In either of these situations your character must be in personal risk. This does not mean that he or she has to be preforming the deed themselves, but rather in a position that puts them at risk, even if it's waiting in a car outside to see the results or driving by in a car to see the results. This rule was created to prevent the asshattery that happened in previous games where people would send armies of NPC's to do all of their bidding while hiding in mountain fortresses like a god damn James Bond villain.
  • In Game: You must regard only the in game forums, with the cities in them, as in game. There are no secret role-plays, there are no secret behind the scenes garbage. There are also absolutely no allowable instances of posting anything of a sexual nature beyond what would be rated PG-13.
  • Godmodding: You cannot god-mod other players or their NPCs to a great extent. In judgment the staff will decide the outcome of any event needing judgment. However, this does not stop you from using their own inventory against them should you find a way.
  • Realism: The game operates on psuedo-realism, that is to say, we are about as realistic as a game like Grand Theft Auto V, or crime movies. The basic laws of physics apply, you cannot pretend you are in the Matrix, but you can get away with quite alot more than you would in real-life. Silencers work like they do in movies, bank heists are still entirely probable, etc. Obviously, some things will be more difficult than others, and unless you do a 'really' good job you wont get anything like a tank or an attack helicopter. Likewise, cars do not simply explode like bombs from being shot. Remember, GTA style jobs are fine, but don't cross that wacky line and make something you'd see in Saints Row.


The staff at MafiaRP have created several NPC Organizations in both Los Angeles and Chicago that players are free to join, or interact with. Each NPC Organization will come complete with their own territory, hierarchy, notable members, rackets, property, and perks; all of which players are encouraged to take advantage of, and manipulate as they see fit. To join an NPC Organization all a player has to do is post in the appropriate forum and request membership. Please note that the IG world is not limited to NPC Organizations that staff has created. Players are free to create, introduce, and interact NPC Organizations as they wish.


So, you're a leader, not a follower, huh? Want to be El Capitano and run the show. All you have to do is post in the Organization Forum and provide us with the name of your organization, the territory you wish to claim, the rackets you wish to partake in, your hierarchy or ranking system, and a brief history/background. If you can get two other members to join up your organization will be officially recognized, netting you and yours a highlighted name, a private forum, and a bonus package including money, NPCs, property, and perks. The more members you have the larger the package will be.


Business Earnings are something you have to do on your own. If you want business... you need to make it. Thus you make business, submit it to judgment, and an income that is realistic will be given when it is role-played for. This does not need to be an extravagant post, just make a single judgment post about collecting your earnings from your business and the staff will provide you with weekly income appropriate to your business.

If you get an In Game Player to use your business - you get double your last profit reward from a non player profit if you link to it and prove that your business was used by a real human player. For each time a player uses your business (and don't try to scam, or the EPA will shut it down) you will make double from your last non-player earnings post in addition to what the player pays you. If another player uses your business, triple it! EarningsxX amount of players=profit! It's so easy an Underpants Gnome could figure it out.


Any business not role-played in within 30 days will be considered inactive. This will result in the business being open game for players.
Death of Owner
Should the owner be killed or incapacitated and there is no living will, the business will pass on to staff control until such time as a new owner buys it from the staff.
Business BBCode must be kept up to date - if it is not, anything added unless it is within the last five role-play posts is invalid. To make sure all code is approved, post in the judgment forum. When in doubt, have a staff member look at it.

MafiaRPG Law Enforcement Rules

Law Enforcement and You
You can play as various different branches of Federal law enforcement as well as the Local LEOs. Become a member of the Law Enforcement community and do your parts to clean up the streets.

Criteria for Joining

Create a profile, apply for the agency you'd like (FBI, CPD, LAPD, NYPD, etc) and you're good to go.

The Criminal Justice System
  • Arrests
    The bread and butter of being Law Enforcement is arresting people. In order to arrest someone you must either (a) Launch an investigation of a crime scene or (b) manage to catch a suspect in the act. Investigations will have a 48 hour window before elements of the crime scene and the evidence will begin to deteriorate. Everyday after 48 Hours the less and less likely it will be for you to get credible evidence, and the more likely staff counters will be. On-the-scene arrests are more upfront and forward, staff will be ordered to leave the topic of a job unlocked for at least 24 hours, at which time an LEO may place an arrest flag. After a flag has been planted the LEO has 24 hours to post their actual arrest. LEO's may intercept the crime where they see fit. This can result in a staff counter, like anything else can, but the suspect will then be given 24 hours to defend the arrest. A staff member will either make a decision, or allow the LEO to respond once more. Note: LEO's, be creative with your arrest flag. Claiming to be in the area at that specific time may only work once, or twice. Utilize things like the 911 service, "shot spotter", artistic license, etc. Also note, if an LEO posts an arrest flag he/she is expected to follow through. Abandoning your flag, or withdrawing will result in IG disciplinary action.

  • Trials:
    Trials suck. Really, they're an absolute pain. Alas, a prisoner of the state is granted the right to a trial after their arrest. Prisoners have two options: A) plead guilty to the charges and accept a lesser punishment, or B) plead not guilty and prepare to beat the charges. If a prisoner chooses option A they may immediately begin serving their sentence. If a prisoner chooses option B, I have established a quick (and tested) way to streamline the process. First, the LEO will have 24 hours to post a single RP post stating their side of the trial, introducing/examining witnesses, evidence, etc in an attempt to prove the prisoner guilty. The prisoner will then have 24 hours to discredit the witnesses, evidence, or the LEO in general in their single post. A staff member will then read the arrest (unless they've already done so), both sides of the trial, and make a ruling. If a prisoner chooses option B and wins the case, the LEO may suffer IG disciplinary action, and not only will the prisoner be freed, but will also earn an award. If a prisoner chooses option B and looses the case, he/she will suffer a stiffer punishment while the LEO reaps the rewards. In the event that the LEO or prisoner fails to do their part within the 24 hour window, the case will be dismissed and seen in favor of the latter.
  • Imprisonment:
    Depending on your crime you will be sentenced to prison for (x) amount of days. We realize this is unrealistic, but we also realize it wouldn't be fun if we actually sentenced peoples characters to years in prison. While in-prison you can continue to roleplay out-of-prison with any assets of yours that were not seized. Being imprisoned is not such a bad thing, you have to understand. An entire criminal world exists behind prison, especially at Stateville Correctional Institute and Lancaster State Prison. There are gangs to make connections with and even rackets to form inside prison. Life does not have to end at getting arrested. You could even befriend prison gangs or corrupt guards, allowing you to assassinate rivals who get arrested. Don't just go inactive during your incarceration. Take advantage.

    Typical Prison Times:
    Murder: 7-14 days
    Assault: 2-4 days
    Theft/Robbery: 1-7 days
    Possession of Illegal Firearm: 1-4 days
    Possession of Narcotics: 1-7 days
    Distribution of Narcotics: 1-7 days
    Prostitution: 1-2 days
    Gambling: 1-2 days
    Kidnapping: 3-7 days
    Extortion: 1-4 days
    Arson: 1-4 days

    Of course, the courts can combine charges (example: (1) count of arson, (3) counts of murder, (1) count of robbery) and create a lengthy sentence. Also, length of sentence varies depending on the variables. You'll get hit harder for possessing heroin instead of marijuana, or by shoplifting as opposed to armed robbery.
  • Appeals:
    You will be allowed to make (3) Appeals, these appeals can be used to attempt to get out of jail earlier based on good behavior or you may appeal the result of your trial as soon as it is concluded. What the appeal will do, depending on type of appeal, is grant you another chance in court.

    Trial Appeal: -You may appeal the results of your trial, to do so you must first make a topic stating the grounds upon which you feel you deserve an appeal. If it is deemed your appeal is unreasonable, it will be denied and you will lose an appeal. If you are granted an appeal, you will start the court process all over again. If your appeal is granted and the prosecution does not wish for a re-trial, then it will be assumed all charges against you have been dropped, unless the crimes are of a serious nature in which case a member of the staff will assume the role of the Prosecution.
    Early Release Appeal: -In this appeal it will be just you and the judge, you will state your case as to why you feel you deserve to be released early, citing character witnesses and examples of good behavior behind bar in order to be let off the hook. Sometimes it will happen, but it is not a promised thing. Your appeal may still be denied.


    • Officer
    • Detective/Sergeant
    • Lieutenant
    • Captain
    • Deputy Chief
    • Chief
    Special Law Enforcement
    • Special Agent
    • Senior Special Agent
    • Assistant Special Agent-in-Charge (ASAC)
    • Special Agent-in-Charge (SAC)
    • Deputy Director
    • Director
    More than likely you'll begin at the bottom, as either an Officer or Special Agent. If you have had prior experience as an LEO character there is a chance that you may begin with a higher rank.

    Material Items Issued when Joining

    • Blackhawk Duty Belt
    • Glock 22 or Beretta S92F w/holster.
    • Level IIA Kevlar Vest, your choice of over or under carrier.
    • Motorola Radio w/holster.
    • P2X Fury Flashlight w/holster.
    • Peerless Hinged Handcuffs w/holster.
    • X26 Taser w/holster.
    • 3oz MK4 OC Spray w/holster.
    • ASP 26" Tactical Baton w/holster.
    • Remington 870 or .223 Colt Tactical Carbine
    • 2014 Crown Victoria or 2014 Dodge Charger. Marked or unmarked, your choice.
    • NPC Partner w/gear.
    Special Law Enforcement
    • Glock 22 or Glock 23 w/holster.
    • Level IIA Kevlar Vest, your choice of over or under carrier.
    • Motorola Radio.
    • P2X Fury Flashlight w/holster.
    • Peerless Hinged Handcuffs w/holster.
    • Remington 870 or MP5 or M4 Carbine
    • 2014 Crown Victoria or 2014 Chevy Suburban, both unmarked.
    • NPC Partner w/gear.
    LEO's, like criminals, are of course encouraged to RP for more NPCs and gear.

    NPCs versus PCs

    Short term, you're going to be outgunned and outnumbered. It's going to be you and your NPC partner vs the bad guy and however many NPCs he brought to play with. Where as the criminal has the advantage in the beginning, LEO had the advantage in the end. LEO's are allowed to call for and receive NPC backup when making an arrest. Of course, your request for backup must be reasonable and it must fit the crime. SWAT isn't going to help you nab that thug selling dime bags on the corner. On the other hand, if you're responding to a full scale shootout you may want about bringing in more than one extra patrol car. One of the advantages of playing as an LEO is the fact that there is a virtually endless pool of NPCs and resources for you to utilize. Be smart and take advantage. Beware, abusing this advantage could be quite hazardous to your career and health.


    Law Enforcement officers will be issued a monthly salary for requisitioning new items based upon their rank and performance. The more players you arrest, the more likely you are to be promoted and the more likely you are to receive bonuses.
    • Officer: $4,500
    • Detective/Sergeant: $5,500
    • Lieutenant: $7,000
    • Captain: $8,000
    • Deputy Chief: $9,000
    • Chief: $10,000
    Special Law Enforcement
    • Special Agent: $6,000
    • Senior Special Agent: $7,500
    • Assistant Special Agent-in-Charge (ASAC): $8,000
    • Special Agent-in-Charge (SAC): $9,000
    • Deputy Director: $10,000
    • Director: $20,000
Secret Roleplays

LEO's will be allowed to attempt (1) "secret RP" per month. A secret what!?! A LEO may choose an organization, or a single player he'd like to target. For instance, if the LEO wants to put surveillance on a mob Capo he/she will write an RP explaining the process and requesting their award, like always. However, instead of submitting the job to the judgement forum, they'll PM it to a Consul, or Ozy where it will be graded...harshly. Secret RPs are no joke, and the rewards could be stupendous, but you're going to need to earn it. Expect secret RPs to be held to a much higher standard, as well as a difficult counter or two. If your secret RP is not up to par and the operation will be deemed as a failure and you'll have to wait until next month to try again. If a staff member leaks the secret RP to the victim, or anyone for that matter, they will be banned.
King Kong can eat shit!

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Re: Modern Rules

Post by Malcador » March 6th, 2016, 1:41 am

3/4/2016 - Clarified 'Stealth Edits'
3/5/2016 - Changed Secret RP Rules to accurately reflect Staff changes. FBI section renamed to "Special Law Enforcement" again. Clarified PVP since Godzilla's rules were a bit vague.
3/6/2016 - No, really, what did he do to these rules? The entire section about appealing judgments was gone.
3/7/2016 - Clarified Trial Rules

As always, it is the responsibility of the individual member to check the rules for changes as we do not always make announcements. I will be doing my best to keep a changelog, but do not expect much handholding.


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